#pragma once

#include "Alice/Resource/Texture2D.h"
#include "Alice/ECS/Types.hpp"
#include <vector>

namespace Alice
{

/*
    按钮组件
    得到此组件的实体会成为一个按钮控件
*/
struct ButtonComp
{
    Texture2D* background_img;
    // 菜单内的按钮组
    std::vector<Entity> button_group;
};

} // namespace Alice
